![]() ![]() I also tried firing at the Greater daemon with the other two cannons but overshot with 1 and the other was wardsaved.Ĭombat I killed 3 plague bearers and 5 of the 6 horrors, leaving 1 left! Wtf… Actually he failed but the cannon rolled a 1 to wound- grumble grumble. Burning head boundspell (doomfire ring) was great again taking out 2 plague bearers and 3 horrors. I tried casting Fire Wall on the Greater Daemon (in the chance it would stop the bloodthirster from moving next turn). My other wizard and friends charged the unit of 6 horrors to end their (w)horroring days for good. I released two of my wizards from their unit, hiding 1 behind the Altar (it being a large target) the other didn’t have the movement and so was standing in front of the bloodthirster with a big sign going “I’m over HERE!” thankfully he was the scroll caddy who had no scrolls left so it wasn’t a big problem. My AL on Charlie the Waltar continued to second guess where the Bloodthirster was going to go (so he could hit him with his Cannon Hammer) Stank #2 moved ready to join his friend #1 next turn. Stank #1 crashed into the Plague Bearers (not usually a good plan I know but I needed to hold that unit until I could deal with it more effectively). I got to unleash some awesome human goodness this turn- it was a very bloody and quick (as in movement game). However this led to both units of flanking knights also fleeing away from the fight!!Īgain the enemy magic phase was useless thanks to my having 8 DD and 2 scrolls (well no scrolls remained past this turn). Killing 3 of them only (but winning the combat- you got to love 1+ armour). ![]() The hounds charged the unit of knights leading them to the left. ![]() Skulltaker passed his 1st of 3 look out sir! Roles. I did get a handful of horrors from the large unit and 2 hounds thanks to a cannon shot. I only managed to get 4 horrors in the unit of 10 despite throwing a cannon and two magic missiles at them. Magic and shooting went well but was disappointing. I also tried charging the bloodthirster (to also pull it away from my battle line and annoy my opponents plans), however I failed the terror test to do so, thankfully I didn’t run far- like 5” or something. I also moved another unit to cover any potential moves to the right with astank behind to occupy the hounds into next turn and onwards (experience has told me that a stank lasts about 2-3 rounds of combat against the hound unit). To do this I moved a unit up so that if charged the hounds would be facing my left flank. I began by attempting to get that hound deathstar away from my main lines and off to the flank and hence out of the game. His magic phase was dispelled and scrolled by me into nothing. The bloodthirster moved across to the flank of my army (which would prove to be a thorn in my backside). Everything else moved forward into range as well. The hounds began by racing across the table in eagerness to kill. The yellow chariot is the 2nd stank while the white chariot is the waltarīasic army deployment for me with the cannons spread and knights from 1 end to the other looking to flank around from the stank “hinges”ĭaemons however got the 1st turn which wasn’t what I was hoping. Hope the map and units are all self explanatory. Herald of Nurgle on Palaquin (in plague bearers) Herald of Khorne on jugger with -2LD banner (in Hounds) My army remained the same (I’ve posted it so often I won’t post it again for War Seer people it's in the army lists section). It was a good game!! Same guy who stole victory from me in T6 a couple of days ago. So I got down and dirty against a Deamon player today. ![]() This is #1 of the two games I played today. ![]()
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